![]() screen before the actual game is supposed to start in the room where the antenna explodes outside the window. We were all able to chat using ingame chat, but unfortunately we couldn't proceed past the training and ability selection: the game gets stuck in the Synchronizing. We were able to all get into the game if each player joined the game and clicked Next and Start New Game before the next player joined. But if thats not an option (for example if youre using Windows ME or your sound cards DOS support. * With the occasional crash every now and then. System Shock works best if you run it from pure DOS mode. ![]() Has anyone here been able to play SS2 multiplayer with 4 players in any version or with any patches or mods? Unfortunately, two of the players can't get SS2 working without the new DirectX 9 display system introduced in 2.4. I'm wondering if this NewDark 2.4 patch has caused a regression in multiplayer capability. We tried with and without Tunngle, and with and without firewalls, but I don't think the problem lies here since it works with 3 players. However, marketing concerns dictated it, so ultimately we acquiesced. No matter who hosts or in what order players join, the fourth player causes problems.Įveryone installed System Shock 2 and SS4Tool v4.0 according to these instructions: Irrational did not want to introduce multiplayer support into System Shock 2 because we considered it a tangential feature that did not contribute to our core strengths. However, in the lobby, once the fourth player joins, one or two other players are dropped. ![]() Multiplayer with 3 players works fine*, and me and friends even played the game from start to finish with 3 players a while ago. ![]() We're having problems with System Shock 2 multiplayer with 4 players. ![]()
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